This might have aswell have been a single player campaign.We had pretty fun the first chapter, but immidiatly stated that we realized that the game might be a little slow. D&D 3e/3.5e/d20 3.5 how does craft: gem cutting work exactlyArthas, Lordaeron, Azeroth, Jaina, Proudmoore, Bloody, Uther, The, Lightbringer, Kalimdor, Thrall, Cenarius, Menethil, Stratholme, Fall, Destruction,The players don't really need to depend on each other in any special way. Which is not as it should work, but actually is better in this way so youre no more able to solo some dungeons.After telling the player this the player then begins to site the PHB and on page 134 it. Current status: I dont know if it is intended, now if you control the spirit everytime you try to use an ability on another mob it says 'Invalid Target'.Normally in vblizzard campaigns, you have to complete and optinal quest to obtain one extra gold mine. Also, the gold mine expansions to the west was never a target for enemies who just walked past if they were going there at all. We held out and was victorious, but it didn't really feel like we accomplish anything. It turned out that the towers were only needed on one front, since there were barely any enemies coming from the west. We tried to be a little sportmanlike and avoided this however by just building a few each. All we had to do was basically build a wall of towers, and then not do anything else.HHwever, we barely hold on, by building a bunch of towers in a narrow walk way. Uther was computer controlled, and even though the heroes wasn't needed in that stage, it was strange that one player had a hero and the other didn't.The waves of enmies in this map was much harder than the first map which is good. However, only player one got to control a hero here. Additionally, for some reason Arthas was placed outside the gate in the middle of the road for no appearant reason. One would have been enough, or perhaps you should have placed them further apart so one player can't take them both with one townhall.Arthas stated that he was going to go see his father, and left Uther and Jaina to build a few bases, which doesn't make sense really as they are already in a heavyily fortified city in the middle of the human kingdom.
![]() ![]() The terrain could be improved by adding more doodads.What really bugged me about this mission was that king terenas ahd changed. The atmosphere was good, however there were a few areas that had been left pretty blank and dull. It felt repetetive and it is not very original. I think it was at perhaps six occasions that the golems came alive. I also don't approve the cliff caves in the city, they don't fit and have visual bugs.You used many "statues" in this mission. Free screen reader software for macThe campaign in general felt a little repetetive, and slow-going. See bugs section.I like the touch that it was the bloodhill bandits that made a comeback.There are quite a lot of things that doesn't work as intended. This didn't work completely either. The third chapter was not as good looking as the second, as a few areas were left blank and uninhabited, but still provided the right vibe and atmosphere.The storyline was interesting andwell done. The city in the second chapter was grand and beautiful, though with a few flaws. Although since there wwasn't many items to pick up, it wasn't the biggest of issues.The terrain was well done overall. No data or items were transferred between the maps, which caused each map to be a reset of items and resources. If you want a good rating however, you'll need to work further with each episode, and perhaps a few side-quests and new ideas.I also think that you should add save codes. In general this campaign is approvable in its current state when the bugs are fixed. The AI flipped up and rallied at the cave they were coming out from however, so it was like 15 min afk map after that.Mission 3: Nothing apart from arthas' insane lag. It said "Build this and this and this building and you are ready", but thats utter lie, because on normal mode I get sieged by countless meat wagons. For now, its status is set to Awaiting Update.Played first four missions and I must say, the story is interesting, but there are some massive, MASSIVE things that make this really uncomfortable to play, you almost want to ragequit.General: When arthas is in mission, his special effect, presumably from the gift from Alextrasza lags more and more, I started at 60 fps and by the time I finished mission 3 I had like 20 fps, but it was only happening when arthas was on screen, when I move off, he is normal.Also King's portrait as well as crown have no DISBTN so they go green when you open f10Mission 1: The gold in gold mine kind of surprised me, I was like "Ok lets build double of everything" and then I was left with 80 gold that was a surpriseMission 2: This mission was kind of interesting. Whenever the lich dies the timer starts, as it should, presumably. But when the timer hits around 30 second mark, the game goes ape shit and it starts lagging for like half a second every 2-3 seconds(didnt count exactly) and it goes on for like minute or so after he revives(so like 1,5 mins).Here is the playthrough which you can analyze for my words: Mission 4 lag: 2:08:45(lag starts at 2:09:13 and goes up until 2:11:30, at which point even the Lich is dead), and many more(this is not the only instance, it happened literally every time he died.Also Mission 4 towers in undead base are like, retarded, you spammed the shit out of that and it looks unnatural and makes no sense.Mission 4(Incomplete): I dont know whats up with this, but you have to fix this. Whenever the lich dies the timer starts, as it should, presumably.
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